Brud gets a snack at 12:00AM

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Brud gets a snack at 12:00AM
The Sprunki Incredibox community never sleeps, and neither does its favorite bucket-wearing beatboxer. Brud gets a snack at 12:00AM is a hilarious, fan-made interactive game that trades the usual music-mixing mechanics for a high-stakes stealth mission. It combines the tension of a survival horror game with the absurdity of a 3 AM craving.
If you have ever tried to sneak into the kitchen for a midnight feast without waking up your family (or in this case, a grumpy Gray or a terrifying entity), this game will resonate with you. It is a point-and-click adventure filled with multiple endings, secret interactions, and the kind of "brainrot" humor that has made the Sprunki modding scene a global phenomenon.
What is Brud gets a snack at 12:00AM?
Brud gets a snack at 12:00AM is a browser-based interactive mod, often hosted on platforms like Cocrea or Scratch. It falls into the "Simulation" or "Choice-Based" genre of Sprunki games. Instead of dragging icons to create a beat, you control Brud—the brown, simple-minded character from the main lore—as he navigates his house (and sometimes the local convenience store) in search of food.
The game is inspired by the popular Roblox/Indie trope of "Get a Snack at 4 AM." It relies on trial-and-error gameplay. Every object you click and every door you open can lead to a different outcome. Will Brud get his chips, or will he end up arrested, sleeping on the floor, or worse?
The Lore: The Midnight Craving
In the standard Sprunki lore, Brud is often depicted as the "dumb but lovable" member of the crew. He loves eating moss, wears a bucket to hide his head spike, and generally survives horrific events (like being bitten by Simon) simply because he doesn't realize he should be dead.
In this specific mod, the stakes are lower but more relatable. Brud wakes up at midnight with a rumbling stomach. The lore establishes that Gray (the grey/protagonist character) is trying to sleep and will not tolerate noise. This creates the central conflict: Brud's hunger vs. the need for silence. It transforms the usually chill Brud into a stealth operative, tiptoeing past his friends to reach the refrigerator or the corner shop.
Gameplay Mechanics: Stealth and Consequences
The gameplay is simple but punishing. You are presented with a series of scenes (Bedroom, Hallway, Kitchen, Shop) and interactable objects.
1. Choice-Based Progression
You don't move with WASD; you click to make decisions.
- The Fridge: Do you open it slowly or quickly?
- The Shop: Do you pay for the soda or steal it?
- The Travel: Do you walk or drive the car?
2. The Danger Meter
While there isn't always a visible UI, the game tracks your "Noise" or "Bad Decisions."
- Waking Gray: If you make too much noise (like blending a smoothie at midnight), Gray will appear. Unlike his usual calm self, a sleep-deprived Gray often results in an instant "Game Over" or a scolding.
- The Police: Leaving the house adds external threats. Shoplifting or driving erratically can summon the police, leading to the "Arrested Ending."
3. Inventory System
In some versions, you must collect items (Money, Keys) before you can progress. Trying to leave the house without money might lock you out of the "Good Ending."
All Endings Guide
The main appeal of Brud gets a snack at 12:00AM is finding all the unique endings. Here is a spoiler-free checklist of the most common outcomes found in the game:
- The Good Ending: You successfully navigate to the kitchen (or shop), buy/find a snack, and eat it without waking anyone up. Brud goes back to bed happy.
- The Bad Ending: You make a wrong turn or fail a quick-time event, resulting in Brud starving or getting hurt.
- The Sleep Ending: The easiest ending. You simply decide not to get a snack and go back to sleep immediately.
- The Arrested Ending: Occurs if you go to the store and steal items or drink the soda without paying. The screen flashes blue and red as Brud goes to jail.
- The Orange Ending: A surreal ending involving Oren (the Orange Sprunki). Usually triggered by interacting with an orange object or finding a secret portal.
- The Normal Ending: You get a snack, but you aren't stealthy enough to get the "Good" rating, or you wake up Gray just as you finish eating.
- The Gun Ending: A rare/secret ending. Often requires finding a hidden weapon or making a series of aggressive choices, referencing the darker "Gun" memes in the Sprunki community.
Expanding Your Interactive Experience
If you enjoy the decision-making and humor of this game, you are likely a fan of the broader "Interactive" genre within the Sprunki fandom. These games offer a break from the rhythm-based gameplay, allowing you to explore the personalities of the characters in funny scenarios.
For more games where you can control the fate of characters like Simon, Wenda, or Jevin through point-and-click adventures, check out the Interactive Sprunki category. This hub is filled with simulation mods that let you feed, adopt, or guide the Sprunki cast through various daily (and nightly) challenges.
Character Guide: The Midnight Cast
While Brud is the star, he isn't alone in the house.
- Brud (The Protagonist): Hungry, bucket-headed, and prone to bad decisions. His "stealth" animations are often just him walking normally but thinking he is invisible.
- Gray (The Obstacle): The antagonist of this specific game. He acts as the "Granny" or "Neighbor" figure. If you wake him, the run ends.
- Shopkeeper (The NPC): Often played by Fun Bot or Clukr. They run the 24/7 store. They will call the cops if you steal.
- Simon (The Cameo): In some versions, Simon appears as a hallucination or a hidden character in the fridge, referencing his voracious appetite in other "Feed Simon" mods.
Why This Mod is Trending
Brud gets a snack at 12:00AM has become a staple for YouTube creators like Googooshasha and MrSprunker.
- Speedruns: Players compete to see who can get the "Good Ending" the fastest.
- Completionism: The "All Endings" videos are highly searchable. Viewers love seeing the secret, bizarre outcomes that require specific, obscure clicks to unlock.
- Relatability: The universal experience of being hungry at night combined with the goofy Sprunki art style makes it perfect for meme culture.
Conclusion
Brud gets a snack at 12:00AM is a short, sweet, and savory adventure that proves you don't need complex code to make a fun game. It captures the essence of the Sprunki characters—chaotic, silly, and always hungry.
Whether you are trying to avoid jail time for stealing a bag of chips or just trying to let Brud eat his moss in peace, this game offers a fun diversion from the usual horror and music mods. Just remember: keep it quiet, or Gray will wake up.
Frequently Asked Questions
How do I pay for the snack? You usually need to find "Money" in Brud's bedroom before leaving. Check the drawers or under the bed. If you leave without it, you can't buy the food legally.
Is there a jumpscare? Yes, but they are usually comedic. The "Bad Ending" or "Waking Gray" might have a loud noise or a sudden zoom-in on a character's face, but it isn't "Horror Mode" scary.
Can I play on mobile? Yes, as an HTML5/Cocrea game, it supports touch controls, making it easy to tap your way through the kitchen on a phone or tablet.