BLOODMONEY but sprunki

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About BLOODMONEY but sprunki
The colorful and musical world of Incredibox has spawned countless creative mods, but few venture into the territory of psychological horror quite like BLOODMONEY but sprunki. While most Sprunki games focus on mixing beats or solving puzzles, this browser-based title (often found on Scratch and modding sites) takes a dark, satirical look at the "clicker" genre. It asks the player a simple, unsettling question: How much pain are you willing to inflict on a beloved character just to see your bank balance rise?
In this game, the jovial Mr. Sun—usually the beacon of happiness in the Sprunki Phase 1 universe—is placed at your mercy. BLOODMONEY but sprunki is not a test of rhythm; it is a test of morality. Will you be a savior, or will you succumb to greed? This guide covers everything from the disturbing lore and weapon upgrades to a walkthrough for achieving every ending.
The Concept: A Clicker with a Conscience
BLOODMONEY but sprunki is a reskin of the infamous "Bloodmoney" Scratch game engine, adapted to fit the Sprunki lore. The premise is deceptively simple: you click the character to earn money. However, unlike standard idle games where clicking generates resources from thin air, here, clicking physically harms the character.
At the start of the game, Mr. Sun (or sometimes a character representing Sky/Wenda depending on the specific build) appears innocent and unharmed. As you click, you generate funds. The catch? The character reacts. They wince, they cry, and eventually, they beg you to stop. The game forces the player to confront the "grind" mentality of gaming by turning the protagonist (you) into the villain. The more money you want for upgrades, the more you have to hurt Mr. Sun.
Lore and Story: The Cost of Greed
The narrative of BLOODMONEY but sprunki is dynamic, unfolding entirely through the dialogue of the victim.
The Initial Phase
The game begins with Mr. Sun needing money for a noble cause—often surgery or to save a family member. He allows you to click him (representing a small pinch or poke) to generate these funds. The atmosphere is lighthearted, suggesting a cooperative effort.
The Escalation
As you accumulate wealth, the shop opens. Here, you aren't buying harmless upgrades; you are purchasing instruments of torture. Feathers, needles, hammers, and knives. The lore takes a dark turn here. The game implies that to extract more money per click, you must inflict greater intensity of pain. Mr. Sun’s dialogue shifts from gratitude to confusion, and finally to terror.
The Guilt Trip
The true "story" is the psychological warfare the game wages on the player. Mr. Sun will ask why you are doing this. He will remind you that he has a family. He will point out that you have enough money to stop, yet you continue to click. This meta-commentary is what separates BLOODMONEY but sprunki from standard horror mods. It isn't a jumpscare that frightens you; it's your own actions.
Gameplay Mechanics: How to Play (and Hurt)
The core loop of BLOODMONEY but sprunki revolves around the balance of "Money" vs. "Guilt."
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The Click: Your primary interaction. Clicking the character generates cash. The amount depends on your current "Tool."
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The Shop: Located on the side of the screen, the shop offers tools that act as multipliers.
- Hand/Cursor: The default. Low income, low visual damage.
- Feather: Often the first upgrade. It tickles the character, sometimes considered a "merciful" way to farm, but inefficient.
- Needle: The beginning of the bloodshed. Increases income but adds blood sprites to Mr. Sun.
- Hammer/Bat: Heavy blunt damage. Mr. Sun appears bruised and bandaged.
- Knife/Scissors: High income, extreme damage. The character model will look severely injured.
- The Gun: usually the final item. Buying this often triggers a specific ending or the "Point of No Return."
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The Goal: The game presents a financial goal (e.g., $25,000 for the surgery). Once you hit this goal, you have a choice: Pay for the surgery and end the game, or keep farming for unnecessary wealth.
Exploring the Genre
If you find the moral weight of BLOODMONEY but sprunki too heavy, or if you prefer games where your interactions with the characters lead to music rather than misery, there are plenty of other options in the community. The Sprunki universe is vast, ranging from horror to wholesome creativity.
For those who enjoy directly manipulating character states but prefer a less violent outcome, you might want to explore other titles in the Interactive Sprunki category. These games often focus on transformation and discovery without the guilt-inducing mechanics of the Bloodmoney genre.
Character Guide: The Victim
In this specific mod, the character on screen is the focal point.
- Mr. Sun (The Victim): Drawn in the classic Sprunki art style but with added dynamic damage layers. He starts with his signature smile. As his health degrades (visually, not a health bar), he gains bandages, black eyes, cuts, and tears. His voice lines—often text bubbles—are the emotional core of the game.
- The Player (The Villain): You are silent. Your only method of communication is the mouse. Every click is an affirmation that you value virtual numbers over the well-being of the character.
- Wenda (The Bystander): In some lore variations of this mod, Wenda or Gray appears in the background or the ending screens, judging the player for their cruelty.
Ending Guide: How to Unlock Them All
BLOODMONEY but sprunki typically features three to four main endings based on your choices. Here is how to achieve them.
1. The Good Ending (The Pacifist/Savior)
To get this ending, you must play the game exactly as requested by Mr. Sun, but stop immediately when the goal is reached.
- Strategy: Click until you have the exact amount of money needed for the "Surgery" or "Cure" (usually displayed in a dialogue bubble).
- Crucial Step: Do NOT buy the Gun or the Knife. Use lower-level items to reach the goal slowly.
- The Climax: Once you have the money, an option will appear to "Pay for Surgery." Click it. Mr. Sun will be healed, thank you, and the screen will fade to white with a "Good Ending" badge.
2. The Bad Ending (The Greed)
This is the most common ending for first-time players who treat it like a normal clicker game.
- Strategy: Ignore Mr. Sun's pleas. Buy every weapon in the shop to maximize your click efficiency.
- Crucial Step: Continue clicking after you have enough money for the surgery. Hoard cash.
- The Climax: Eventually, Mr. Sun will die from his injuries. The screen will go dark, and you will be left with your money but no character. The text will read "You have the money, but at what cost?" or "Bad Ending."
3. The Worst Ending (The Murderer)
This ending requires deliberate malice.
- Strategy: Rush to buy the most lethal weapon (The Gun) as fast as possible.
- The Climax: Instead of farming for money, use the Gun to execute Mr. Sun instantly. This bypasses the "farming" phase and jumps straight to a game over screen that calls the player a monster.
4. The Secret/Neutral Ending
Some versions contain a hidden ending.
- Strategy: This usually involves waiting. If you open the game and do not click Mr. Sun at all for a set period (e.g., 5 or 10 minutes), the game might trigger a unique dialogue where Mr. Sun thanks you for your patience or leaves to find help elsewhere.
Tips for the "Completionist"
If you are trying to unlock all achievements or see every line of dialogue in BLOODMONEY but sprunki, follow these tips:
- Read the Text: Don't just click blindly. The dialogue changes at specific money thresholds. Pause your clicking to read what Mr. Sun is saying; it often hints at secret mechanics or upcoming shop items.
- Save Scumming: Since this is a browser game, refreshing the page usually resets your progress. You cannot get the Good Ending and Bad Ending in one run. You must restart to experience the other path.
- Mute if Needed: The sound effects in this mod can be surprisingly visceral. If the sounds of Mr. Sun being hit are too much, mute the tab. The gameplay is entirely visual.
Conclusion
BLOODMONEY but sprunki stands out in the crowded field of Incredibox mods because it dares to make the player feel bad. It subverts the dopamine rush of "number go up" by attaching a moral cost to every point earned. Whether you play it to save Mr. Sun or to see how dark the Sprunki universe can get, it is an experience that sticks with you long after you close the browser tab.
Are you ready to make your choice? Will you help Mr. Sun, or will you take the blood money? The shop is open, and the choice is yours.